torsdag 11. desember 2014

"Sanna" #5 - Story and main character

(Click here to go to the first blogpost about this project)

The client contacted me a few days ago and said she had been working on developing a story based on a story about a mediteranean girl who washed ashore in Traena. The story goes more or less like this:

"Sometime during the 1700's, there was a little girl aboard a ship that sailed to Norway. This was either a boat of immigrants or a trade boat from souther europe, although it was unusual for women and especially children to be on board ships. During a terrible storm, the ship went down outside Traena, and the whole crew drowned. The ship was shattered to pieces, and the biggest piece that was left whole was a little chest that drifted ashore in Sanna. Some people who were out looking for driftwood found the chest, and inside was the little girl, huddled and afraid. An old childless couple took her in and raised her, and eventually she married and got children herself. It is said that today, a few people with lineage far back bear her characteristics, like black curly hair, dark eyes and olive skin."


(this is a summary I've put together myself, based on several versions told by several different people. Note that having black curly hair, dark eyes and olive skin was very rare and exotic in this otherwise pale, blonde blue-haired culture, especially before society became as globalised as today)

Based on this new knowledge, we know that the main character is going to be a mediterannean girl. I was right away thinking of the (perhaps stereotypical) spanish flamenco dancer, and did some sketches. We also know that the main character will be quite young, so I also looked at some west-european paintings from the 1700's, to see what children wore at this time.


Costumes and characteristics of spanish flamenco dancers, and some miscellaneous children, from poor to posh.
One of the most important characteristics of the girl is that she will have to look different and darker than the other Norwegian characters. She will have dark, curly hair, and possibly wear clothes with bright colours, especially red. She will also look different before the ship sinks, after she's drifted ashore, and when she's been taken in and integrated into the Norwegian society.

One of the most striking differences will be her eyes. They could look green, but that might be too close to the typical blue/grey nordic eye colour. I will be consulting with the client, but my personal favourite is the honey/dark brown colour.
The design of this character will be a difficult challenge. One of the main points of the story is that there are families in Traena that look different, yet have lineages far back. This is all because of one girl, and the strength of her genes are thought to reflect on the strength of the girl in life.
I will have to be careful to not make the story and designs come off as racist, but still keep the conflict and characteristic of the story alive. This could be an interesting theme for the narrative, and could lead to a good moral for the story suitable for children.
The client mentioned that she was intrigued by the eagle in my style concept, and thought the little girl might befriend the eagle and talk to it. Eagles were as mentioned considered pests, so this could be a forbidden friendship between to "outcasts".

I will have to hear more from the client about where the story starts and ends to know exactly what to do next. Until I hear from the client, I will be researching more about boats, both norwegian and south-european. I will also try and make a finalised drawing of the girl, at different ages and in different clothes and states. I might also suggest some character designs of parents (both biological and adopters)

<---#4 Artistic Style

"Sanna" #4 - Artistic style

(Click here to go to the first blogpost about this project)

Style is quite a tricky one. I will be aiming for children who are 6-10 years old, and it should fit the culture in the region to match the narrative. I will also need to keep in mind that parts of the image will be animated - so it should not be exessively detailed.

A style I enjoy myself is used in the movie "The Secret of Kells" - although I can allow myself a little more details since this is a fully animated film and I am just making a (partially animated) book.

"The Secret of Kells"-style is inspired by celtic patterns and traditional art - which is often quite similar to old Norwegian art.
I'm also quite inspired by the style in the Disney movie "Hercules", which also uses a lot of simplistic shapes. It also uses a lot of typically greek borders and shapes, which is a good way to show the typical art culture in greece - I could do this only with norwegian woodcarving-patterns.

Screengrab from "Hercules" - which uses a horde of greek references, but in a fun children-friendly way.

boat-carving, photo from the viking ship museum in Oslo. Patterns like this could be used subtly to create a traditional and interesting style.
With these things in mind, I go ahead and sketch a character. This is just a hypothetic character, which wil most likely not be used in the book. 

After some doodling I've ended up with a character called "Sanna", one version that is more realistic, and one which is more cartoony.
The main inspiration for this is: The sea-eagle on the "eagle-staff" - sometimes people can find crooked, white staffs washed ashore.
The clothes are inspired by the traditional clothing "nordlands-bunad". The shoulderplates and belt is more viking-inspired, and women are well known to have belts with tools on them. Her hair and horns are inspired by wild norwegian sheep.
I have also made her quite elegant and intricate, perhaps godess-like, to associate the design with classic mythology.

Before I consulted with the client, I went online and asked for feedback online. I got quite a few helpful feedback, some you can see below (click to view bigger version):

This is two of the many comments I received - and they were all very helpful!
After reading through a lot of comments, I went ahead and made a finalized version.

Final style concept.
I kept the more cartoony style, the important features have been made clearer, and the colours helps bring out more detail and shape. The client really liked it, and this will be the style we'll be using! I'll have to be coming back to background design, but it should fit the style of the character.

next time - I have had word that the client has decided on which myth we shall be basing the story on! Based on this I will be doing a bit more character research.

<---part 3 "research"


"Sanna" #3 - Research


Time to do some research! I love research. I just like getting to know about my subject, finding things I like and put it into my own work. It's interesting, it makes any project feel more genuine and it saves me a ton of time later on. TRUST me.

Luckily for me, I am quite familiar with everything about the history of Traena and the geography, people and culture there, because I grew up there. I know the stories, and even better, I knew the stories when I was at the age of my target audience. Which is definitely going to come in handy. Still, I need to figure out what will be more important for this project specifically. First, I have to make a plan of what I'll plan. Not just go and research anything about Traena, but be specific.

What do we know of the story? We know that the setting is going to be the island Sanna, and that the narrative will be taking place around the 18th or 19th century (This seems to be the time where all of the folk-tales are taking place, pretty much). The story will be aimed towards children in elementary school.

I have to know more about Sanna around the 18th century. What did the houses look like, and the people, what did the people do and talk about? What superstitions were there? What did children do? What was the wildlife like? It will also be worth it to look at the situation in the rest of Norway.

Setting: In children's books, one of the most important things is to make an engaging world, which is both familiar and interestingly different. Sanna is a very small, isolated island, surrounded with thousands of smaller islands and then miles of sea in all directions. The polar circle cuts right through Traena, which means the winters are long, dark and cold, and summer is brief, but sunny both day and night.

The midnight sun over Traena, 33 miles off the mainland.

Culture and people: Northern Norway was very different if we go back 100 years or more. It was quite poor, and the people worked as farmers, fishermen or miners. Communities were small and isolated, making societies intimate and the outside world very alien. The classic scandinavian myths of trolls and goblins are present, but people on the coast are especially concerned with the sea, boats and marine wildlife. This can be a very useful point of interest for this book - bringing forward the lesser known mythology of Norway.
From my sketchbook - Houses are buildt from wood on rocky terrain, often sheltered from the north/western wind behind a hill, quite close to the shore. The landscape is quite barren, trees and gardens are pretty much nonexistant.
Mythological beasts are often humanoid with a touch of sealife. Here's a few of drawings of Draugr, earthdwellers and the huldra, based on descriptions in folklore.
Animals was an important part of life on Træna as nearly all work people did was based on keeping animals or hunting and fishing. Marit, who I am working with, has also mentioned that she would like the human characters to be able to talk to animals - which is excellent for a children's story.

Some animals the characters are sure to meet are dogs and cats - there are few norwegian breeds but here I have drawed a Norwegian forest cat and a Norwegian Elk Hound - and a few chickens!

Otters are the largest land mammal in Træna, although there are huge seals and whales at sea. There's an extremely rich birdlife, and the white-tailed eagle (sea-eagle in Norwegian) is symbolic for Traena. It's worth noting that otters and predatory birds were considered pest-animals at the time the narrative will (probably) be taking place.

Since the client has not yet decided on what we will be doing for the narrative, it's tricky to say exactly what I should research. As I get news I will keep sketching, to make a convincing setting.

sources:
I have contacted a few people in Træna asking for old photos, and have found an archive that is chuck full of useful images. This has been very useful in researching people, clothes and architecture, and I must keep using the page as we sort out the narrative.

For myths and creatures, I found this website(norwegian) to be very helpful, it has a big amount of folklore written down in different versions.

While I am waiting for the script, I shall be looking at style choices. This is a tricky one, as the book needs to appeal to children, but also fit the setting and story style, and look cool, of course!



<---part 2 "numbers and details"

tirsdag 2. desember 2014

"Sanna" #2 - Numbers & Details


(Click here to go to the first blogpost about this project)





For the sake of organising things - here's some essential numbers we'll have to keep in mind.

Target Audience
Fairy-tales, myths and legends have been used in books and movies many times before and in many shapes. Disney, who are perhaps the most known company for making movie-adaptations of well-known folktales, generally have a primary target audience of 4-12 year old. (x)
Disney has a friendly and popular style of storytelling, and this seems to be a safe and suitable route for ourselves to follow for our book. We are aiming towards both boys and girls, but will focus on adapting the story and style for children between 6-10 years old. The style should be suitable for children older than pre-schoolers but younger than pre-teens, and have visuals that appeal to both boys and girls - and none of them exclusively. It should also be entertaining, friendly and familiar for parents. Although the setting will possibly be of most interest to people in the same geographic region, it should be enjoyable for those who are unfamiliar with the setting and story.

Book length & format
Print-formats are flexible and can be cut into pretty much any shape. Electronic tablets, on the other hand... not so much. Which is why we are using the friendly format of an iPad for our book. The pages will be made in a full 2480x3307pixels for print, which is the same width as an A4 sheet of paper but slightly shorter. This format it can be downsized to fit into an e-book for tablets perfectly. We are aiming to have around 25 full page illustrations, all double-page but with large neutral spaces where text will be overlaying the illustration (see setup example). 

Example of one double-page with nearly maximum amount of text(more on this below). Note that the illustration's focus point and the text-areas should be moved around from page to page for the sake of variation.
 Picture: Sonja Langskjaer.

Words/timing:
Obviously the writing style and pacing should be adapted so that the target audience can easily read and understand the story themselves. Each double-page should have no more than 90 words, with about 7 words per line (up to 20 lines) this is for easy readability (this is modeled on a handful of Roald Dahl books published by Puffin Publisher UK - with a similar format and target audience.)
For reference: It should take an adult less than 50 seconds to narrate the text on each double-page.


In total: With an average of 60 words per page and an approximated 25 pages, that means the script must be a maximum of 1500 words and fit into less than 450 lines (again, maximum!) 

The amount of text per page depends on how much is happening in the narrative - a slow paragraph will not need to be illustrated as much as a fast-paced paragraph. Also illustrations alone can be used to emphasize certain events - for example a big event might have an entire double-page to itself and only one single sentence of text.


Text from "Tuftefolket på Sandflæsa" from Asbjoernsen and Moes Norwegian Folk Tales from around 1845. Text is not suitable for target audience - too old-fashioned!

This example is of a single page with maximum possible amount of text for one double-page. This is 127 words on 19 lines. Font (Arial) is a placeholder. Font size: 26. Line-spacing: 36

As you can see this can quickly become difficult and boring for a young child to read. So because of this there should preferably not be much more than half this amount of words, and even then there should be plenty of line-breaks and pauses.

Next time - research. Looking for inspiration for the setting, characters, story, history etc.




"Sanna" #1 - Introduction


This is an introduction to a project I will be working on, starting from october 2014. The final goal is to make a children's book based on local legends from Træna in Norway. "Sanna" will be the working title for the project and is named after a characteristic outer island with the same name - which will be the setting of the story.

Contents of this series:

Part 1: Introduction (here)
Part 3: Research
part 6: Structuring the Narrative (coming summer 2015)


The Island Sanna with it's characteristic peaks.
Photo by Ingeborg S. 














I (Sonja Langskjaer) am working with Marit on the project, and we will also be communicating with the local museum in Træna to develop the story. I will be in charge of the illustrating the story and optimising the format.

Besides the setting. little is so far decided about the project, so I will be using this blog as a journal to write down things as we decide on them.





tirsdag 7. oktober 2014

Testing out new painting lesson!

I'm researching colour theory for my dissertation, so I'm going to be checking out these lessons by Richard Robinson, and I get it cheaper if I promote it in my blog :P So here goes! :

"
I recently stumbled across Mastering Color by Richard Robinson in New Zealand, which is a great video painting course for any painting medium - oils, acrylic, watercolor etc - it's all about how to see color properly and translate it to canvas. It covers lots of in-depth material in a way that's really easy to understand. I totally recommend this for all painters who need better control of their color - and lets face it, most of us do! Here's the link to the website:

<a href="http://www.livepaintinglessons.com/colour.php">Mastering Color Course</a>

Oh, here's the chapter list too:

1. Color Theory
2. Seeing Color
3. Describing Color
4. Value
5. Mixing Color
6. Manipulating Color
7. Color Harmony
8. Light Effects

You can watch the first chapter for free on the site:

<a href="http://www.livepaintinglessons.com/colour.php">Mastering Color Course</a>

"

( blogger won't actually let me use basic html, so here's a working link: http://www.livepaintinglessons.com/colour.php - silly blogger)


Expect updates (possibly review)!

fredag 25. juli 2014

The official Commission post!

This post will be updated every time I need somewhere to upload a commission someone has ordered. Feel free to take a look, but do not use any of these without the commissioners permission. Only the commissioner is premitted to use their respective commission(s), and they can use it for whatever he or she wishes to, private or commercial.

Commissioned by: ThatSnarkyDragon (deviantArt)
Character: Mat



Due to extreme amounts of complaints I had to make this..
http://www.reddit.com/r/pics/comments/2dw4mb/minimalistic_painting_of_a_stag/



Logo for my 2014 "Together Whichever Weather" OC-contest!


Contest prize tables. Not really a commission, but... well.



contest prize for Chemax3x! (tiny icon and full animation)


onsdag 30. april 2014

Tezuka School of Animation: Vol. 2 Animals in Motion

Part of the reason I made this blog was to share my research with people, which is helpful whenever someone asks "How do I animate?" or "Any idea how I can animate a good animal run-cycle???" I can't answer this in an easy way, the best I can do is refer them to something I've found helpful before or find them some good reference, and say: Have a go!

Today I'm going to share some thoughts (and pages) from an animation-book I've found very useful. I guess it's going to be a review of sorts. It's called "Tezuka School of Animation: Vol 2. Animals in Motion" by Tezuka Productions, published by Watson Guptill Publications in 2003, and it's apparently been used in the curriculum of Manga Academy. The front cover looks like this:


It comes with a pricetag of 13.95$, but I think you can get it even cheaper from amazon.

I got this for my 16th birthday from my best friend who is now also studying to become an animator. I wasn't too impressed about the anime-style at first, but Tezuka is such an early style that it might as well be European or early Disney. In some cases anatomy is overly simplified, but it is good enough for reference and if you follow the instructions well, your animation will look really believable. 

I have not read the first volume in the series, but according to the (very short) preface of this book, the first volume talked about the basic aspects of animation. Which means, there are very few general animation-principles to be found in this book. Instead it focuses specifically on animals and what's special about how they move - which I really enjoy. It makes this book to-the-point and I'm not being told the same principles about squash-and-stretch or secondary motion, which I've already read about in other books many times. This makes the book useful not just for beginners, but it raises a lot of points which might be useful for people who have been animating for a long time.

So let's look at some pages from the book (right click and open in new tab/window for higher resolution.)



After a very short introduction about plantigrade, digitrade and unguligrade animals, we get to the first chapter which is entirely devoted to dog animation cycles. There are a total of ten(!) different cycles to choose from, including walking, running, trotting and turning, where walk and run can be seen at several angles (front, diagonal front, side and rear).
Notice that the frames need to be read like a japanese manga, starting at the upper right and "reading" down towards the lower left corner.

In a sense, the book might function as a handbook for people like me, who would like reference when animating animals. The authors also provide some simple but very useful tips, facts and heads-up's like in the image below.


I've never thought about animals being right/left-foot dominant and having irregular run-cycles. This is a great little fact I've started to take into account about when designing my animal-characters, and it's a good way of giving them subtle unique body-language. 


After the dog-chapter follows a longer horse-chapter, which has 16 different horse-cycles to offer. This includes walking, trotting, cantering, galloping and jumping - again some of the more basic cycles are shown at several angles. 


Horses and dogs are one of the most usually needed animals in animation, which is probably why they got the longest chapters. The third chapter looks at a few other animals, but at lower variation of angles and speeds. This chapter has amongst others six big-cat cycles, four bear-cycles, three camel cycles, and one or two cycles with cats, weasels, deer, antelopes, giraffes,elephants, rabbits, baboons, kangaroos, dolphins, bats, snakes, crocodiles, turtles, lizards and frogs.
Phew, that is quite a selection!


Tezuka was known for making the "Kimba"-films, which is probably why there's quite a nice selection of lion cycles to choose from. 


I've found this book to not only be good place to go for references, but it's also good for inspiration. Especially if you need inspiration for an interesting cycle to use for a fantasy animal. It might seem strange, but I think these baboon cycles would be be really nice reference for the movement of a dragon.


The very last chapter focuses mostly on birds, fish and insects. There's not much walking and running here (obviously), but rather swimming and flying. There's some really nice variation here, and thus another great source of inspiration. If I were to animating a phoenix, I'd look at the crane-cycle! If I were to animating a fairy-dragon, I'd look at the butterfly! There's also a chicken and sparrow walk/hop cycle, which I think would be awesome for dinosaur-references.


This animation is a prime example of the pros and cons of this book. The movement in focus (here the wings) is well timed and has got a nice "eagle"-feel to it. However the anatomy is slightly wonky and over-simplified, and sometimes parts of the animal looks a static - like the legs on this poor eagle.
This is why you should probably look at the reference in this book slightly critically, and then cover it up with your own knowledge and style. I'll be talking more about this in a second. 



As you might have noticed, the whole book is in black-and-white, which doesn't really matter much until you get to the last quarter of the book, where some frames from Tezuka's work is shown as examples. They look really messy compared to the rest of the book and they are hard to follow as the motion in focus is obscured by other elements on-screen. This has lead to me not using this part very much at all, even though it has a cool flipbook-effect.

I don't want to publish the entire book, so that is all for now!
However if you are interested, I suggest you go ahead and buy the book! It's cheap, so it's definitely worth the money.


A little note on referencing vs. rotoscoping:
I've seen some of the cycles from this book used in videos on YouTube by beginners. It's fine to use it as reference, but sometimes it's really obvious that people have just traced (rotoscoped, as it's known in the animation-business) right over the illustrations in the book and coloured it. 
Some people think that's fine, as long as you add your own design over the animation, but I think it's utterly unimpressive. You don't observe when you trace, which means you don't learn anything.

The way I do it, is I crudely rotoscope it once, and pay close attention to the movement, and timing. Then I start from scratch again, using the design I want and maybe exaggerating and toning down the motion I like or dislike, while occasionally looking at the reference when I need to, but never tracing over. 

Remember though, referencing is fine! Use lots of reference for your art. Tracing, on the other hand, is generally frowned upon.


Thank you for reading, and I hope you've found this post useful!
Don't forget to leave a comment, and check by regularly for more of my art and posts about where I get my inspiration from. 

If you'd like me to look at another product, let me know and I might try and get my hands on it.



Introduction to this amazing new place of mystery and magnificence

Hello!

Welcome to my new Art-blog!
I suddenly realized, my personal blog is filling up with my art and commissions and anything related to that. Also I feel like I have to write in Norwegian on my personal blog because... Well it's mostly my Norwegian friends and family who care about my personal life. I'd like to have some place to not feel awkward about writing in English.
So anyways, to not clog that blog with things they do not really care about (to some degree), I decided to make a separate blog for my art. When I look back I'm not sure why I haven't made this blog earlier, but here it is. Finally. Considering the near and far future, I think this is a good time to make it.

So here's a quick list of what you can expect to find here:

- Allll of my art, I guess. I might not upload small sketches and doodles like I might on tumblr.
- Videos. I'm planning on making more videos on youtube, and it would be nice to have a place to put the video, as well as images associated to that video, or text, or anything that I couldn't fit in the description.
- Commissioned art - I need somewhere to upload separate commissions in full-size, and a blog seems to be a good spot.
- Tutorials - sometimes I try to explain things in plain text, and that's tricky. here I can illustrate and characters are unlimited, so. Here it shall be.
- Inspiration and reference I use or can recommend to others. Usually animation-related.

What you probably shouldn't expect here:
- Good layout design..? At least in the beginning, depending on how many viewers thisthing gets I might upgrade it.
- Regular uploads. I forget about things!


So yes. Hopefully I'll be more active here than on my personal blog, yikes. I'll still be using my tagline though, 'Because I can'. You know why??
Because I can.

Here's a little introductory piece of art:

It's Pan!

Thanks for reading!